At the end of last week, Russian studio Mundfish I began to answer the questions of players about the shooter Atomic Heart. The second and, judging by the wording, the last batch of answers is already ready.
It seems that there will be no lack of cartridges, but it is unprofitable to make noise – a loud shot will attract reinforcements. However, the game is not possible to completely go through the game.
Testers describe Atomic Heart Like Immersive SIM with a “hurricane mixture of hardcore mile fiting and shooter”. The authors do not strive to match the canons of the genre in everything.
The main character has one companion, but not in the classical sense. The ally will not help in the passage – instead, he will constantly chat.
In the framework of the fictitious setting, there are references to real historical events – for example, the Great Patriotic War. It seems that the authors mixed the events of different years.
Side tasks on the spot. There are relatively few of them, but they better reveal the history. But quite a lot of puzzles that promise to be not the simplest.
The levels of pumping are not expected, but you can study the skills with some interesting mechanics combining among themselves.
Kraft – available. To create items we need resources that are extracted at least from robots. There is one catch: the more you hit the robots, the stronger they break and the fewer of them the materials fall. But this does not mean that the game is pushing to pass it secretly.
Weapons can be pumped, making it better – more precisely, stronger and more powerful. Some trunks allow you to install modules on them for special attacks.
Developers believe that the combat system delivers https://4crowns-casino.de/ "a lot of pleasure". Therefore, sneaking behind the backs of the opponents, you can not pass the most part of the game.
- The first – for veterans of "Solslowers". When working on the balance and the combat system, the developers were guided precisely on this squeeze.
- The second is for those who want to focus on history. The creators compare this level of complexity with BIOSHOCK And they remind you that you can’t see the "platinum" with him.
Atomic Heart until the release date has acquired. Platforms – PC, PlayStation 4 and Xbox One.
We WOULD LIKE to THK YOU for Waiting Patiently.
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Atomic Heart
The best comments
Look at Makarenkov from 4Games, he took an exclusive interview from the developers, and the working build of the game felt
Wow, great, you know, I’m not very sensitive to spoilers, but in general, retelling the plot of the episode, together with the ending, this is such an idea.
Well, that’s it! Now you can bet on which game will come out. 2nd stalker or ah. On the other hand, in 2025 there will be other interesting releases.
It’s already late. From the very beginning they said that the emphasis would be in sweet battles from the very beginning. Shooting will generally be like a "instrument of the last chance",
Nothing can be argued definitely, but the fact that the first release version of the game will be super in fun is ready to give a hand to the cut off. In the current realities, even large companies with many years of experience allow themselves to produce their AAA-projects by unfinished ones and then finish the patches. Against their background, a young Russian studio, which chose the Immersive SIM in a half -open world with a system of complex interactions between characters, opponents and this all, can simply not physically polish it to the ideal. I will say this: if the release version of Atomic Heart is at least passable – it will be straight Epic wines for developers.
I think it’s about yellow lighting and subjective perception. Still, on the screenshot it is clear that there is scattered lighting, which was not at the IDTech4 and.
Exactly! Badly amused! Why do 4 poorly balanced difficulties, instead of making 1-2 normal?
So it is when you turn it out, it seems that it seems like the texture is interesting, there is even there. But on the Perevyukha it was as if I had a normal mapping on my eye.
Yes, I know. Therefore, a contradictory impression is formed about the game. On the one hand, the passion as I want to play. On the other hand – Zeno Clash with automatons.
Иногда сложность которую задумали разрабы — это не нормал, а высокий. I went through a witcher at the standard and did not drink potions at all or used bombs, they did not make sense stupidly, everyone was dying so easily. Yes, even on high, I did not start using bombs, only decoctions. And only at the maximum level I began to use everything. It was impossible to try and make one difficulty, but so that all the mechanics should be used there? Well, or what’s it, two are standard and simplified (plot).
No. If it is easy for you on the standard, this does not mean that the developers planned the passage on the hard. This means that they just shitted the standard. If in the description of the complexity (you even read them when you choose the difficulty) write that it is “balanced and provides expirence conceived by the developers” (and in the descriptions they always write like that) then this is a standard difficulty. If it turned out to be too light, then it was conceived. Otherwise, about balance would be written in the description of the super-legendary-Khardkora-3000. The fact that some games are “revealed” on Hard does not make hard the planned complexity standard. Just getting it off a little better.
But this is already a good question. The devil knows him. Apparently this is the way. Although most likely it is done for more consumer coverage. So that even journalists can master the tutorial.